Share |

Home > Archive > Developers/reference > References

REFERENCES

  1. Bourge, D. (2001). Physics for Game Developers. O’Reilly and Associates.
  1. Briscoe, G., Sadedin, S., Paperin G., Biology of Applied Digital Ecosystems, 2006.
  1. Di Battista, G., Eades, P., Tamassia, R. and Tollis, I. G., Graph Drawing: Algorithms for the Visualization of Graphs. Prentice Hall, Upper Saddle River, NJ, 1999.
  1. Douma M, Dediu H. “Interactivity techniques: Practical suggestions for interactive science web sites.” In E-learning in Virtual Science Centers, R. Subramaniam, Ed. Hershey, PA: IDEA Group. 2005.
  1. Eades, P., Drawing Free Trees, Bulletin of the Institute for Combinatorics and its Applications, vol. 5, pp. 10-36, 1992
  1. Forlines C., Shen C., Vernier F. Under My Finger: Human Factors in Pushing and Rotating Documents Across the Table. Mitsubishi Electric Research Labs TR2005-070 Dec. 2005
  1. Heer J, and Card S. “DOITrees Revisited: Scalable, Space-Constrained Visualization of Hierarchical Data.” AVI 2004, Advanced Visual Interfaces 2004.
  1. Inxight Software, Example Implementation, from http://www.inxight.com/products/sdks/st/
  1. Lam, H., Rensink, R. and Munzner, T. Effects of 2D geometric transformations on visual memory. In Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization (Boston, MA, July 2006), ACM Press, 119-126.
  1. Lamping, J. and Rao, R. “Laying out and visualizing large trees using a hyperbolic space.” UIST 1994.
  1. Lima, Manuel. Visual complexity. Available at http://www.visualcomplexity.com/vc/
  1. Munzner T., Stanford University, Radial and hyperbolic trees, Interactive Visualization of Large Graphs and Networks, June 2000.
  1. Piazzalunga, R. & Barretto, S. F. A. Challenges in Virtual Environment Design: an architectural approach to virtual spaces. In: Subramaniam, R. E-learning and Virtual Science Centers. Hershey, USA: Idea Group Publishing, 251-271 (2005).
  1. Plaisant, C., Grosjean, J., Bederson, B. (April 2002) SpaceTree: Supporting Exploration in Large Node Link Tree, Design Evolution and Empirical Evaluation. INFOVIS 2002. IEEE Symposium on Information Visualization, 2002, Page(s): 57 -64, Boston, October 2002.
  1. Resnick, M., Myers, B., Nakakoji, K., Shneiderman, B., Pausch, R., Selker, T. and Eisenberg, M. (2005) Design principles for tools to support creative thinking. Report of Workshop on Creativity Support Tools, http://www.cs.umd.edu/hcil/CST/report.html
  1. Stasko, J. and Zhang, E. Focus+context display and navigation techniques for enhancing radial, space-filling hierarchy visualization, 2000 Proc. of Information Visualization 2000, p. 57-65.
  1. Sternberg, R. (2005) Creativity or creativities? International Journal of Human-Computer Studies (63)4-5:370-382.
  1. Tufte, E. (1990). Envisioning information. Graphics Press, Cheshire, Connecticut.
  1. Wilson, B., & Lowry, M. (2000). Constructivist Learning Happens All the Time on the Web, in Learning Technologies: Reflective and Strategic Thinking, no.88, edited by E. Burge. San Francisco, CA: Jossey-Bass.
  1. Yee, K., Fisher, D., Dhamija, R. and Hearst, M. (2001) Animated exploration of dynamic graphs with radial layout, in Proceedings of the IEEE Symposium on Information Visualization 2001 (Washington, DC, 2001), IEEE Computer Society, 43.

Adobe Flash Version Penetration, Millward Brown - Worldwide Survey, (2006). Available at http://www.adobe.com/products/player_census/flashplayer/version_penetration.html.

Ahmed, P (1998). Culture and climate for innovation. European Journal of Innovation Management (1)1:3-43.

Allen, M. (2002). Michael Allen’s Guide to E-Learning. NY: John Wiley & Sons.

Baxley, Bob. (2002) Making the Web Work, Indianapolis: New Riders.

Begault, D. (1994). 3-D Sound for Virtual Reality and Multimedia. Boston: Academic Press.

Bourge, D. (2001). Physics for Game Developers. O’Reilly & Associates, Inc.

Bransford, J. D., Brown, A. L., & Cocking, R. R. (Eds.). (2000). How people learn: Brain, mind, experience and school (Expanded ed.). Washington, DC: National Academy Press.

Briscoe, G., Sadedin, S., Paperin G., Biology of Applied Digital Ecosystems, 2006.

Buxton, R.G.A., The Complete World of Greek Mythology, London: Thames and Hudson. 2004

Card, S. K., Mackinlay, J. D., & Shneiderman, B. (1999). Chapter 3: Information Visualization in Information Visualization: Using Vision to Think. San Francisco, California: Morgan-Kaufmann, p231.

Csikszentmihalyi, M. Creativity: Flow and the Psychology of Discovery and Invention. HarperCollins Publishers, New York, NY, 1999.

D-Media., “d-Media’s G4 portable GPS/DAP,” from http://www.dmedia.cc/english/.

Douma M, Dediu H. “Interactivity techniques: Practical suggestions for interactive science web sites.” In E-learning in Virtual Science Centers, R. Subramaniam, Ed. Hershey, PA: IDEA Group. 2005.

Douma M. Genealogy of the Greek gods. An interactive tree based on SpicyNodes technology, from http://webexhibits.org/greekgods/index.html.

Duda, R.O. 3-D Audio for HCI. from http://interface.cipic.ucdavis.edu/CIL_tutorial/3D_home.htm

Eden, H., Fischer, G., Gorman, A., Scharff, E. and Arias, E. (2000) Transcending the individual human mind – creating shared understanding through collaborative design. ACM Transactions on Computer-Human Interaction (7)1:84-113.

Fischer G., Giaccardi E., Ye, Y., Sutcliffe A.G. and Mehandjiev N. (2004) Meta-design: a manifesto for end-user development. Communications of the ACM (47)9:33-37.

Fischer, G., Giaccardi, E., Eden, H., Sugimoto, M. and Ye, Y. (2005) Beyond binary choices: integrating individual and social creativity. International Journal of Human-Computer Studies (63)4-5:482-512.

Ford, James. Buddhism, Christianity, and The Matrix: The Dialectic of Myth-Making in Contemporary Cinema. The Journal of Religion and Film. Vol. 4, No. 2, October 2000.

Hewett, T. (2005) Informing the design of computer-based environments to support creativity. International Journal of Human-Computer Studies (63)4-5:383-409.

Hoffman, D. & Novak., T. (1995) Marketing in hypermedia computer-mediated environments: conceptual foundations, from http://sloan.ucr.edu/blog/uploads/papers/Marketing%20in%20Hypermedia%20Computer-Mediated%20Environments-Conceptual%20Foundations%20%5BHoffman,%20Novak%20-%20July%201995%5D.pdf.

Hoffman, D., Novak, T. and Yung, Y. (1997) Modeling the structure of the flow experience among web users, from http://club.telepolis.com/ohcop/sikszen.html.

Johnson, H. & Carruthers, L. (2006) Supporting creative and reflective processes. International Journal of Human-Computer Studies (64)10:998-1030.

Lam, H., Rensink, R. and Munzner, T. Effects of 2D geometric transformations on visual memory. In Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization (Boston, MA, July 2006), ACM Press, 119-126.

Lima, Manuel. (2006) Visual complexity, from http://www.visualcomplexity.com/vc/

Moran, T. & Carroll, J. (eds.). Design Rationale: Concepts, Techniques, and Use. Lawrence Erlbaum Associates, Inc., Hillsdale, NJ, 1996.

Norman, D. A. (1999). Why Good Products Can Fail, the Personal Computer Is So Complex, and Information Appliances Are the Solution, The Invisible Computer, Cambridge, MA: MIT Press. 52.

Oech R. van. A. Using Your Explorer, Artist, Judge and Warrior to be More Creative, Kick in the Seat of the Pants, Harper and Row, New York, NY, 1986.

Payley, W. Textarc: Showing word frequency and distribution in text. (2002) IEEE Symposium on Information Visualization (InfoVis 2002), 2002, from http://textarc.org.

Piazzalunga, R. & Barretto, S. F. A. Challenges in Virtual Environment Design: an architectural approach to virtual spaces. In: Subramaniam, R. E-learning and Virtual Science Centers. Hershey, USA: Idea Group Publishing, 251-271 (2005).

Resnick, M., Myers, B., Nakakoji, K., Shneiderman, B., Pausch, R.,

Selker, T. and Eisenberg, M. (2005) Design principles for tools to support creative thinking. Report of Workshop on Creativity Support Tools, from http://www.cs.umd.edu/hcil/CST/report.html. Selker, T. (2005) Fostering motivation and creativity for computer users. International Journal of Human-Computer Studies (63)4-5:410-421.

Songer, N. B., Lee, H. S. and Kam, R. (2002) What are the barriers to inquiry pedagogy? Technology-rich inquiry science in urban Classrooms, Journal of Research in Science Teaching, 39(2). 128-150.

Songer, N. B., Lee, H. S. & McDonald, S. (2003). Research towards an expanded understanding of inquiry science beyond one idealized standard. Science Education, 87(4), 490-516.

Sternberg, R. (2005) Creativity or creativities? International Journal of Human-Computer Studies (63)4-5:370-382.

Tufte, E. (1990). Envisioning information. Graphics Press, Cheshire, Connecticut.

Tufte, E. (1997). Visual explanations: images and quantities, evidence and narrative. Graphics Press, Cheshire, Connecticut.

WC3. Web Content Accessibility Guidelines 1.0. W3C Recommendations (1999), from http://www.w3.org/TR/WAI-WEBCONTENT/

Wilson, B., & Lowry, M. (2000). Constructivist Learning Happens All the Time on the Web, in Learning Technologies: Reflective and Strategic Thinking, New Directions for Adult and Continuing Education, no.88, edited by E. Burge. San Francisco, CA: Jossey-Bass.

Yamamoto, Y. & Nakakoji, K. (2005) Interaction design of tools for fostering creativity in the early stages of information design. International Journal of Human-Computer Studies (63)4-5:513-535.

Yee, K., Fisher, D., Dhamija, R. and Hearst, M. (2001) Animated exploration of dynamic graphs with radial layout, in Proceedings of the IEEE Symposium on Information Visualization 2001 (Washington, DC, 2001), IEEE Computer Society, 43.

Bederson, B.B., Shneiderman, B., & Wattenberg, M., Ordered and Quantum Treemaps: Making Effective Use of 2D Space to Display Hierarchies, ACM Transactions on Graphics (TOG), 21, (4), October 2002, 833-854.

Carpendale, M.S.T. & Montagnese, C., A Framework for Unifying Presentation Space, University of Calgary, 2001 – Fisheye lens and distortion, Focus + Context and detail in overview concepts.

Clarke, S., The London Underground Map – Harry Beck’s Design Icon (2000), from http://diagrams.org/fig-pages/f00022.html

Diderot, D. & d’Alembert, J. le R., Systéme figure, Encyclopédie, 1751 - Historical example.

Furnas, G. W. Generalized fisheye views, in Proceedings of the Conference on Human Factors in Computing Systems, CHI’86 (New York, NY, 1986), ACM Press, 16-23, 1986.

Hissey, A. The Dark Internet (2006). Computer Research & Technology. From http://www.crt.net.au/etopics/darkint.htm

Inxight Software, Example Implementation, from http://www.inxight.com/products/sdks/st/; StarTree from http://www.inxight.com/

JWICS, SIPRNet, & NIPRNet. From http://en.wikipedia.org/wiki/Joint_Worldwide_Intelligence_Communications_System, http://en.wikipedia.org/wiki/SIPRNet, http://en.wikipedia.org/wiki/NIPRNet

Kahn, P. Mapping Web Sites. d/D Seminars: The words we live. 1996. From http://www8.informatik.uni erlangen.de/IMMD8/Lectures/HYPERMEDIA/Vorlesung/Design/DD/maptoc.htm

Kules B. (2005) Supporting creativity with search tools. Creativity Support Tools: Report from a U.S. National Science Foundation Sponsored Workshop, from http://hcil.cs.umd.edu/trs/2006 17/2006 17.pdf”http://hcil.cs.umd.edu/trs/2006-17/2006-17.pdf

Langville, A. & Meyer C., Google’s PageRank and Beyond: The Science of Search Engine Rankings. Princeton University Press, Princeton, NJ, 2006.

Linnaeus C., Systema Naturae (System of Nature), Leiden, 1735 – Historical example.

Munzner T., H3: Laying Out Large Directed Graphs in 3D Hyperbolic Space. Proceedings of Information Visualization ‘97, pp. 2-10. IEEE Computer Society, 1997.

Munzner T., Stanford University, Radial and hyperbolic trees, Interactive Visualization of Large Graphs and Networks, June 2000.

Neumann P., University of Magdeburg, Arc diagrams, Focus + Context and detail in overview concepts, Focus + Context Visualization of Relations in Hierarchical Data, 2004.

Phillips L., The Double Metaphone Search Algorithm, C/C++ Users Journal, 18(6), June 2000.

Piazzalunga, R. & Barretto, S. F. A. Challenges in Virtual Environment Design: an architectural approach to virtual spaces. In: Subramaniam, R. E-learning and Virtual Science Centers. Hershey, USA: Idea Group Publishing, 251-271 (2005).

Rath H. Topic Maps, Empolis’s White Book by Dr. Holger Rath, The Topic Maps Handbook, 2003.

Robertson, G. G., Mackinlay, J. D, Card, S. K. Conetrees: Animated 3d visualizations of hierarchical information. In Proceedings of the ACM SIGCHI Conferencion Human Factors in Computing Systems, pages 189–194. ACM, April 1991.

Soundex. The original algorithm was developed by Robert Russell and Margaret Odell in the 1920s to help the U.S. government handle immigration and census data. Its inventors received U.S. patents No. 1,261,167 (1918, Russel) and No. 1,435,663 (1922, Russel and Odell).

Stasko, J. & Zhang, E. Focus+context display and navigation techniques for enhancing radial, space-filling hierarchy visualization, in Proceedings of the IEEE Symposium on Information Visualization 2000 (Washington, DC, 2000), IEEE Computer Society, 57-65.

Subway, London tube map. Standard vs. Realistic, from http://diagrams.org/fig-pages/f00022.html

TFL (2007). Transport for London. Standard tube map, from http://www.tfl.gov.uk/tfl/tube_map.shtml

W3C. Web Content Accessibility Guidelines 1.0. W3C Recommendation 5-May-1999. From http://www.w3.org/TR/WAI-WEBCONTENT/

Zins A. H., Bauemfeind U., Del Missier F., Mitsche N., Ricci F., Rumetshofer H., Schaumlechner E., Prototype testing for a destination recommender system: steps, procedures and implications (2003). Institute for Tourism and Leisure Studies, Vienna University of Economics and Business Administration, Austria; Electronic Commerce and Tourism Research Laboratory, Italy; Institute for Applied Knowledge Processing, University of Linz, Austria; Tiscover, Austria.

Share |